![]() A large portion of what you could call story is interpretive, giving you visual clues in the form of imagery, environments, ruins, and scattered visions. The tutorial section, as well as the central town you make your home, give little bits of information about the world, its past, and its current state. A dog-like being with a glowing head leads you out and into the world. ![]() You begin the game after a vision of fantastical settings, giant humanoids lumber in the distance, corpses pile in a red sea, black tendrils reach out to consume you, and a light appears to promise respite from all of it.
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